COURSE INFORMATION
Introduction to Game Art and Design introduces the student to techniques used in the gaming industry. Students will focus on principles used for developing good game design; covering areas that relate to art, history, ethics, storyboarding, programming, and 2D visual theory.
CONTENT
Unit 1: Understand basic history of game design
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Recall the general history and development of gaming, non-electronic and electronic
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Explain how technology and ethics have affected game development
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Summarize the current state and future trends in game development
Unit 2: Analyze job readiness in the game industry
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Recognize the skills necessary to work in the game industry
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Analyze team structure in game design
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Execute the documents necessary to enter the game industry
Unit 3: Apply game culture and game play
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Recognize social game interaction
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Summarize formal game elements
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Categorize game theory and genres
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Execute sample games from selected genres
Unit 4: Produce Game prototypes
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Exampling game conceptualization including brain storming, sketching, and storyboarding.
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Execute a game design document
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Create an original board game
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Evaluate the board game design using game design parameters
Unit 5: Create 3D assets used in games
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Execute 3D modeling including polygonal modeling
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Execute 3D textures and maps
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Produce two related game levels and a 3D character
Unit 6: Apply 2D game design
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Recognize a basic 2D game engine interface and correct terminology
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Illustrate 2D game sprites, actions, events, and sounds
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Execute 2D games that represent different genres
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Illustrate 2D game levels
Unit 7: Create 2D games
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Summarize the development process of 2D game design
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Produce original 2D backgrounds and sprites
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Produce an original 2D game using existing game theory and design
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Critique 2D games