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COURSE INFORMATION

Introduction to Game Art and Design introduces the student to techniques used in the gaming industry. Students will focus on principles used for developing good game design; covering areas that relate to art, history, ethics, storyboarding, programming, and 2D visual theory.

CONTENT

Unit 1: Understand basic history of game design

  • Recall the general history and development of gaming, non-electronic and electronic

  • Explain how technology and ethics have affected game development

  • Summarize the current state and future trends in game development


Unit 2: Analyze job readiness in the game industry

  • Recognize the skills necessary to work in the game industry

  • Analyze team structure in game design

  • Execute the documents necessary to enter the game industry


Unit 3: Apply game culture and game play 

  • Recognize social game interaction

  • Summarize formal game elements

  • Categorize game theory and genres

  • Execute sample games from selected genres


Unit 4: Produce Game prototypes

  • Exampling game conceptualization including brain storming, sketching, and storyboarding.

  • Execute a game design document

  • Create an original board game

  • Evaluate the board game design using game design parameters


Unit 5: Create 3D assets used in games

  • Execute 3D modeling including polygonal modeling

  • Execute 3D textures and maps

  • Produce two related game levels and a 3D character


Unit 6: Apply 2D game design

  • Recognize a basic 2D game engine interface and correct terminology

  • Illustrate 2D game sprites, actions, events, and sounds

  • Execute 2D games that represent different genres

  • Illustrate 2D game levels


Unit 7: Create 2D games

  • Summarize the development process of 2D game design

  • Produce original 2D backgrounds and sprites

  • Produce an original 2D game using existing game theory and design

  • Critique 2D games

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